While solving a geometry problem, I came across an approach called Sliding Window Algorithm. Couldn't really find any study material/details on it. What is the algorithm about?
76 After a lot of Googling, I've found that most sources say that the Dijkstra algorithm is "more efficient" than the Bellman-Ford algorithm. But under what circumstances is the Bellman-Ford algorithm better than the Dijkstra algorithm? I know "better" is a broad statement, so specifically I mean in terms of speed and also space if that applies.
What is the difference between the "Floyd-Warshall algorithm" and "Dijkstra's Algorithm", and which is the best for finding the shortest path in a graph? I need to calculate the shortest path betw...
A common algorithm with O (log n) time complexity is Binary Search whose recursive relation is T (n/2) + O (1) i.e. at every subsequent level of the tree you divide problem into half and do constant amount of additional work.
Here is a page that includes a bit of documentation, full source code, and examples of a diff algorithm using the techniques in the aforementioned algorithm. The source code appears to follow the basic algorithm closely and is easy to read. There's also a bit on preparing the input, which you may find useful.
A* is just like Dijkstra, the only difference is that A* tries to look for a better path by using a heuristic function which gives priority to nodes that are supposed to be better than others while Dijkstra's just explore all possible paths. Its optimality depends on the heuristic function used, so yes it can return a non optimal result because of this and at the same time better the heuristic ...
Robust peak detection algorithm (using z-scores) I came up with an algorithm that works very well for these types of datasets. It is based on the principle of dispersion: if a new datapoint is a given x number of standard deviations away from a moving mean, the algorithm gives a signal. The algorithm is very robust because it constructs a separate moving mean and deviation, such that previous ...
AI Algorithm I found a simple yet surprisingly good playing algorithm: To determine the next move for a given board, the AI plays the game in memory using random moves until the game is over. This is done several times while keeping track of the end game score. Then the average end score per starting move is calculated.
How would you go about testing all possible combinations of additions from a given set N of numbers so they add up to a given final number? A brief example: Set of numbers to add: N = {1,5,22,15,0...
I have a line from A to B and a circle positioned at C with the radius R. What is a good algorithm to use to check whether the line intersects the circle? And at what coordinate along the circles ...