3don MSN
Alien: Isolation 2 will explore the viewpoint of a Yutani employee, which is 'a new perspective'
Creative Assembly thinks Alien: Isolation 2 players will fall in love with protagonist Blake, a Yutani employee, as she ...
Alien: Isolation 2 is still inspired by the Alien movie, but Creative Assembly had to make sure the game's environment fit its retro-futuristic aesthetic.
There are some games where you can see the monster coming and still make the stupid decision to keep moving forward. Alien: ...
On the 10-year anniversary of Alien: Isolation’s release, developer Creative Assembly has confirmed that a sequel is in development. In a statement marking the survival horror classic’s 10th birthday, ...
Howlongtobeat’s charts demonstrate how long Alien: Isolation is for most players. RELATED: Alien: Romulus Director Reveals the Movie Has an Easter Egg for Alien: Isolation Fans Like the first film, ...
Developer Creative Assembly and publisher Sega are celebrating Alien: Isolation’s 10-year anniversary in the best way possible: by announcing a long-awaited sequel. Despite reports that most of the ...
Despite the first-person perspective giving me the aforementioned RE7 vibes, playing Silent Hill: Townfall is a lot closer to Alien: Isolation or Outlast—which, thankfully, are some of my favorite ...
4don MSN
Alien: Isolation 2's custom tech enables a more 'realistic' atmosphere that Unreal Engine 5 couldn't
Alien: Isolation 2's custom audio and lighting tech has enabled Creative Assembly to create a more authentic atmosphere that Unreal Engine 5 couldn't achieve.
Malcolm loves games. Be they trading card games like Magic: the Gathering or Yu-Gi-Oh, or tabletop wargames like Heroscape and Warhammer 40K, Malcolm's got a firm passion for all things interactive.
From the moment 4-year-old Cameron first stepped out into Glimmer in Spyro 2, he knew video games were going to play a central role in the rest of his life. Though he never planned to make it the ...
In 2014, PC Gamer awarded horror adventure Alien: Isolation Game of the Year, praising its reactive AI and exhaustively faithful environmental design. At the time, staff writer Andy Kelly called it ...
Few monsters manage to terrify me. Demons and ghosts do absolutely nothing for me, and while home invasion and crazed serial killers get a reaction out of me, it never lasts. Sure, there are instances ...
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