Mobile augmented reality isn't really new. Even before Oculus, Vive, and HoloLens, there were already traces of the use of AR on our phones, from the AR-powered Layar map app to the not so AR Pokemon ...
After the iPhone X, iPhone 8 and ARKit launches, it’s clearer than ever that Apple owns the four waves of augmented reality. But Google’s launch of ARCore has the startup CEOs, corporates and VCs with ...
ARKit, for comparison, is compatible with iPhones all the way back to the iPhone 6s. So there are going to be a lot more people that can get acquainted with ARKit than there are ARCore, at least for ...
Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and ...
Epic Games has added Unreal Engine 4 support for Apple’s ARKit and Google’s ARCore. Epic said the game engine now includes production-ready support for Apple’s augmented reality tech ARKit in iOS 11, ...
Don’t cry for Project Tango, it’s already dead reincarnated. Actually, since it’s very unlikely you would’ve ever seen Project Tango in the flesh, you’re probably not even sure what you’re missing.
MOUNTAIN VIEW, CALIF.—Google is launching a new version of its augmented reality platform for Android, ARCore 1.2. Version 1.2 adds support for wall detection, launching an AR experience via image ...
Google has experimented with augmented reality via its Tango platform, but that requires specific hardware, like the Lenovo Phab 2 Pro, to work. Now, as Apple prepares to unleash AR capabilities ...
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