In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
The world of virtual reality is a convoluted mess right now, divided into three categories: low, mid and high end. On the low end you've got Google Cardboard and all the "viewers" that don't have any ...
Mike Alger just finished up his master’s degree focusing on VR interaction design methods, and he’s released a couple of popular videos summarizing his insights into immersive usr interfaces. I caught ...
How many products do you own that physically mark you for using them? If I wear my smartwatch too tight I’ll end the day with a huge circular imprint on my wrist from the Apple Watch’s bulbous sensor.
Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: ...
SteamVR 2.0 started in beta on September 25, 2023, so it's only been a month of testing before hitting its full release. The updated interface and full integration of Steam's robust chat system with ...
Facebook in VR: It’s certainly coming, and company founder Mark Zuckerberg took the wraps off it for the first time at this year’s Oculus Connect conference. Zuckerberg took the stage at the VR ...
Yesterday, at CES, Merge VR announced their newest product and the world’s first holographic toy, the Holo Cube. It’s a form of augmented reality, since users can interact with a physical cube in ...
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