
How many polygons do modern video game firearms tend to have?
Sep 11, 2022 · If you're really wondering how optimized you're being, share some images of your low poly with wireframes and your high poly (without wireframes). On a team you will have budgets to …
Free LowPoly FPS Pack (Animated guns) : r/gamedev - Reddit
Jun 28, 2017 · Awesome assets, using a couple of your assets. Especially this one for my game. There's this FPS Low Poly on the unity store but its $60. The fact that you asset is on par with that one from …
low poly gun? does anybody like it? : r/low_poly - Reddit
The 3D low-poly subreddit is dedicated to posting stylized low-poly art, landscapes, environments, characters, etc. as well as having discussions about techniques, tips, etc.
Question about high and low poly assets for video games : r ... - Reddit
Nov 2, 2023 · So now I am sitting at too many tris for my gun. From my understanding what I should do now, is go and texture the high poly version of the gun in something like Substance Painer, then …
Free LowPoly Sci-Fi Guns : r/gamedev - Reddit
May 30, 2018 · Idk man, it's basically a sniper rifle with a circle in it. Yours has a lot of details but if anyone had the idea of putting a circle in a sniper rifle it might look pretty close considering the rest …
what is the best weapon addon? : r/gmod - Reddit
I know Daru, one of the people behind ARC9, has another ARC9 addon focused on a low-poly appearance. If you like neither the series Black Ops or the original MW series, then there's the ARC9 …
Some low poly guns : r/blender - Reddit
Jun 28, 2024 · Some low poly guns i've been making for our game DEEP STATE. Models are done in Blender, textures are done in photoshop using a mix of photobashing, hand painting, and gradient …
I tried to model a Glock 17 but it was so hard, so I tried to ... - Reddit
What you have there is a cute low poly gun model that you could use in a game with unrealistic guns. I think it looks great. If you wanted to go for more realism, well I’d suggest looking at references and …
How should gun topology look? Below are examples from ... - Reddit
Apr 10, 2023 · Normal maps are a way to store surface direction, which influences how a surface catches light and reflects light from different angles. Because a normal map is a pixel-based texture …
What poly-count is considered standard in video games? : r/gamedev
There is no general answer as to what "high poly" is defined as. In a normal pipeline, 2-15+ million triangles are considered HP and up to 20k tris for hero assets are considered low poly, within reason. …